A new character breakdown for Borderlands 3 is here to give us more on Zane, the new vault hunter coming to Borderlands 3
We are finally getting a few more character videos and details for Borderlands 3. Today we have a new look at Zane the Operative and just what Gearbox is putting into this character to make him feel like a truly new vault hunter in the game but still have the feel for the franchise. That has to be one of those hard balancing acts and everything to do but so far it has seemed to shine for Borderlands 3. This could change based on how it all flows at launch but I doubt that will be the case before or after September 13th. Maybe if there is full character DLC after launch? So far so good.
Moving along, what we have here is a new look at Zane for Borderlands 3 and some of the skill tree abilities we will be able to unlock along the way. It looks like the three different trees are Double Agent, Hitman, and Under Cover. Better known as the digital clone, life-stealing from kills, and projecting a shield. All things we have seen in Borderlands 3 footage so far, but given that Zane can replace the ability to throw grenades to have an extra skill; it may be something to take notice of. More so, when you find out you can ‘feed’ your digital clone grenades to boost skills and abilities for it. Here is a solid breakdown and view of Zane for the game.
Borderlands 3 — Friends Like Zane
Zane the Operative is Borderlands 3’s resident tech expert, with an ingenious gadget at the ready for any life-or-death situation. Zane can equip two Action Skills at once, though choosing to do so will replace his ability to toss grenades. To help you decide if Zane is the right Vault Hunter for you, here’s a brief overview of his three skill trees: Doubled Agent, Hitman, and Under Cover. Will your Zane build be worthy of the Flynt family name?
Double Agent
Action Skill: Digi-Clone
“Take advantage of Zane’s unique ability to equip two Action Skills to help decimate your enemies. With the passive tree Doubled Agent, Zane players gain large bonuses such as Synchronicity’s increase to gun damage when both Action Skills are active. And don’t fear: just because you can’t manually throw a grenade doesn’t mean you can’t use a grenade! Grab Fractal Frags or Duct Tape Mod and your Action Skills and gunfire will litter the area with explosions!” – Grant Kao, Game Designer
Become a master of misdirection with the Doubled Agent skill tree. Whenever Zane’s Digi-Clone is active and drawing enemies’ fire, he can trade places with it on a short cooldown. By learning skills in the Doubled Agent skill tree, you can amplify your Digi-Clone for some truly tricky setups that’ll leave your target’s head spinning before you blast it into a bloody explosion.
As you progress further into the Doubled Agent skill tree, you’ll find plenty of clever ways to improve your Digi-Clone, along with some bonuses that reward Zane for having two Action Skills active at the same time. Here are just a few of the helpful skills you can unlock:
- Quick Breather lets Zane immediately start recharging his shield whenever he swaps places with his Digi-Clone, which provides a huge boost to survivability.
- Enhance causes your Digi-Clone to consume up to 3 grenades when you summon it, giving the Digi-Clone amped-up stats for every grenade consumed.
- Double Barrel ups your DPS by giving your Digi-Clone a copy of Zane’s current weapon – and swapping places triggers increased gun damage for you and your Digi-Clone.
The Action Skill Augments on the Doubled Agent skill tree give your Digi-Clone even more utility, like giving you the ability to detonate it for an explosion of fire damage or having it soak up some of your damage. With enough points invested into Doubled Agent, your Digi-Clone gets an upgrade from ‘handsome distraction’ to ‘meaningful source of damage’ that’s always got your back.
Hitman
Action Skill: SNTNL
Embrace the ‘kill or be killed’ mentality with the Hitman skill tree. You get substantial bonuses whenever you kill an enemy, and that includes any enemies who run afoul of your SNTNL—a hovering drone that peppers targets with machine gunfire. Specializing in Hitman skills is a means for stoking your bloodlust: scoring kills makes you stronger, which makes killing easier, and the cycle repeats until nothing but bodies and loot lie in your wake.
Throughout the Hitman skill tree, you’ll find plenty of perks called Kill Skills that activate every time you end an enemy’s life, like faster firing rates or the chance to shoot additional projectiles. You’ll also find some crucial skills such as:
- Salvation gives your damage a bit of life steal after you score a kill, so you can shoot your way back to health if your life bar starts dwindling during battle.
- Death Follows Close improves the effectiveness and duration of your Kill Skills, letting you tear through large groups of enemies with ease.
- Seein’ Red sets off all of Zane’s Kill Skills any time he activates an Action Skill. If you stagger your Action Skills properly, your overall damage output will be through the roof.
The Action Skill Augments on the Hitman skill tree focuses on enhancing the SNTNL’s arsenal, including cryo damage upgrades to its weaponry, a radiation beam that weakens enemies while buffing Zane, and the ability to paint targets for a missile barrage. If you live for the thrill of the kill, the Hitman skill tree gives you all the help you need to rack up a ridiculous body count.
Under Cover
Action Skill: Barrier
Keep your entire team safe and buff their damage output with the Under Cover skill tree. The Barrier Action Skill deploys a shield that blocks all enemy fire and gives you and your allies increased gun damage whenever you shoot through it. You can even pick up an active Barrier to turn Zane into a mobile bulwark, though this decreases its size and damage bonuses.
Investing points in the Under Cover skill tree can give your Barrier some clear improvements, like increased maximum shield capacity and decreased recharge rate. Go deeper still, and elemental damage becomes a dominant theme, whether you’re dishing it out more effectively or improving how much you can take. Here’s a sampling of some key Under Cover skills:
- Confident Competence buffs Zane’s gun damage and accuracy whenever his shields are active, with better bonuses for stronger shield percentages.
- Calm, Cool, Collected rewards Zane for using cryo weapons; any time you freeze an enemy you’ll regenerate shields, health, or Action Skills in that order, depending on what’s currently full.
- Distributed Denial is a big one, giving your Barrier the effects of your currently equipped Shield Mod, which also applies to any allies near the Barrier (with reduced bonuses for Zane himself). It’ll feel like everyone’s getting together for a big buff party any time you drop a Barrier.
The Action Skill Augments along the Under Cover skill tree make the Barrier even more effective at saving (or ending) lives, giving it properties like increased movement speed and fire rates for any Vault Hunter who touches it, a dome shape that protects you on all sides, and a Deterrence Field that shocks and staggers any enemy who gets too close. You and your allies will feel unbreakable with the combined powers of the Barrier and the Under Cover skill tree, while your enemies will be frozen from fear and cryo damage before you shatter them into a million pieces.
How are we all feeling about Zane after seeing what we have here for Borderlands 3 today? Does it make more sense on how all of his abilities and skills work or will we need more before and after launch? Will you be skipping Zane for any of the other hunters out there or has all of this sold you on making him your ‘main’? Let us all know down in the comments and then feel free to discuss. When we have more for the vault hunters or Borderlands 3 in general, we will have the updates all here for you. Just be sure to keep checking back in for all of that and much, much more.