New gameplay for Sekiro: Shadows Die Twice is here to show off what some may have missed in the recent demo for Sekiro: Shadows Die Twice
It looks like there was even more to look at for Sekiro: Shadows Die Twice out of this year’s TGS as we have almost twenty more minutes of gameplay to look at and get a better feel for what FromSoftware is aiming to bring us. We will still need to wait until March 22nd to get the true feel for it all, but for now we can look at some of the demo that Activision had out there and let gamers play. Some of which housed some never before seen locations for Sekiro: Shadows Die Twice as well as a hidden boss fight for those who were able to make it down to it alive and try to stay that way.
First up we have a look at an extended view of the Sekiro: Shadows Die Twice demo there that walks us through some basics of the game. We also get to see how different enemies will have different weaknesses and we will need to exploit them to bring them down fast so we do not get overwhelmed. It also shows how some of the combat has been shifted not only in general style to fit the setting, but also a deviation from the studio’s normal so far. In some instances we will be dodging attacks by closing distance instead of making a large gap. That and we will also be using more the environment in Sekiro: Shadows Die Twice to maneuver and tackle other issues. Have a look and see what we are talking about.
Sekiro: Shadows Die Twice — Walkthrough And Corrupted Monk Boss Battle
From the creators of Bloodborne and Dark Souls comes Sekiro: Shadows Die Twice, arriving on PS4, PC, and Xbox One on March 22, 2019. Get a first look at extended gameplay, and witness the harrowing Corrupted Monk, as well as a never-before-seen area.
For those lucky enough to have had a chance to play Sekiro: Shadows Die Twice out there, they may have missed a few things along the way. It is already set up to be a rather large title and it makes sense that there would be more in the demo than just a straight path. That is where this ghoul looking creature comes in as it was housed in there and will most likely be there in the final version of the game to cause problems. At least it would make sense. Unless this was all some small way to link Bloodborne into Sekiro: Shadows Die Twice as the creature does look like it came from there. I could be a bit off base though…
Sekiro: Shadows Die Twice — Secret Demo Boss
What are your thoughts on Sekiro: Shadows Die Twice now that we have a little more to go on? Do you think it is all fitting here or is this shaping to be a different game than you were looking at before? How many different weaknesses will we need to keep track of or do you think it will become second nature as we dive deeper into the game? Let us all know down in the comments and then feel free to discuss. If there is more for Sekiro: Shadows Die Twice, we will have it here. Just be sure to keep checking back in to see and hear all of that.