We have some new intel for Black Myth: Wukong about how the game is being made and the various other things we can expect in Black Myth: Wukong
After Black Myth: Wukong took the internet by storm, we all were left with a little bit to ponder on and speculate from based on what we had. It was a nice and beefy thirteen minutes of visuals and gameplay to take in but there was still a whole lot to be left to the imagination. It is kind of the way things go in the industry and we cannot always get an announcement to launch as we all like it. Thankfully, it looks like a bit more for Black Myth: Wukong is out there for us to take in and learn about for the game. Not in the way of new gameplay or visuals, but in the way of a few more details we might have missed out on before or just know now from all of this.
It is interesting to find out that what we have here for Black Myth: Wukong already is a slice from two years of work and a team of thirty working on it. That does mean that we will have a few more years to wait until we get to see it in our homes as Game Science thinks it will be at least three more years. All to give us a nice fifteen hours of gameplay with various ways to go about taking down the hundreds of different enemies out there. All from the point of view of three different Wukong versions we had a small look at when the news first hit us all. It is interesting to know and see, but I think those are the bigger point that we have out of the long list just below.
Black Myth: Wukong — 19 New Details
Black Myth: Wukong – New Details
- Black Myth: Wukong has been in development for two years so far.
- The team is aiming to release the game no less than three years from now.
- Game Science is aiming for more than 15 hours of playtime.
- The team plans on including over 100 enemy types in the final game, including bosses.
- Black Myth: Wukong is designed to be a gritty take on Journey to the West, featuring a more complex, dark version of the tale of Sun Wukong the Monkey King escorting a monk with a sacred scroll.
- The trailer shows three different monkeys – players will have to wait to work out who the real Wukong is.
- The trailer area is called Black Wind Mountain, and took six months to build.
- The playtime of Black Wind Mountain is planned to be 30 to 60 minutes on normal difficulty. It will be one of the game’s earlier levels.
- Four or five versions of Black Wind Mountain trailer were created before the demo we saw was deemed ready for release.
- The demo is entirely playable, and can be played using different approaches – fighting enemies instead of transforming into a Golden Cicada to avoid them, for instance.
- The player can use multiple different transformations during the Wolf boss fight – more than the one shown in the trailer.
- The game currently features a test area – nicknamed “Toilet” – that includes four other bosses not shown in the trailer.
- Black Myth: Wukong is the first of three planned Black Myth games, each one drawing on different Chinese tales. Co-founder Feng Ji wants to create a Black Myth Universe, not unlike the Marvel Cinematic Universe.
Are you still excited for Black Myth: Wukong after all of this or will the wait lessen it for now? Do you think we will actually see a trilogy in the end or will that all be based on the performance of the final products out there? Do you like the darker look at the story that the team is going for here or would you rather them go a different way with it all? Let us have those thoughts down in the comments and then discuss away. When we have something new to share for Black Myth: Wukong, you know we will have it all here. Just keep your eyes open for all of that and much more.