The release date for The Stone Of Madness is now set for us all to head out to The Stone Of Madness in January of 2025
Those who have been keeping eyes out for a fun tactical stealth game to come to the PS5, Xbox Series X|S, Switch, and PC can get excited to know that we have something coming with The Stone Of Madness. A new title from The Game Kitchen and Tripwire Presents that is giving us all a bit more of the hand-painted visual style out there. All based around some of the 18th century Spanish era of the world that the core story of The Stone Of Madness will be playing around with too. All to launch out there on January 28th, 2025, if all of this piques any of your interest out there after having a look at it all just a bit down the page here.
On top of the basics you can see here for The Stone Of Madness, it does look like we are going to have a few deeper things going on in the background of the game too. Things like, as the title alludes to, the madness of the various characters we are going to be handling along the way. They are trying to escape a sanitarium and each will have their own phobias and trauma that will make this escape a little harder to get through. As the days and nights of The Stone Of Madness move forward, things can start to devolve in their minds and cause them to give into the various forms of “madness” that they have brewing inside. A little dark for a title that looks like it could be a little more upbeat based on the art and flow of things we can have a look at for now. Take a look and see just what I am talking about when it comes to the cinematics to help push this title forward.
The Stone Of Madness — Release Date
The Stone Of Madness is a tactical stealth adventure game set in a Spanish madhouse in the late 18th century, presented with gorgeous hand-crafted, period-inspired artwork. Located in the Pyrenees, a timeworn Jesuit monastery is home both to a madhouse and an inquisitorial prison; five mysterious characters have been imprisoned between its walls under different pretenses. Plagued by cruel punishment, madness, and despair, they will soon devise a plan to escape this place and its evil inhabitants, relying on each other to face their deepest fears.
The Stone Of Madness key features include:
- Escape The Monastery: Control all five characters independently to aid in their escape, taking care to preserve each member’s sanity as much as possible. As they explore the corridors and rooms of the monastery they may discover useful tools or clues to aid their escape. They must avoid detection at all times, the Inquisition is not known for their mercy.
- Manage The Madness: Each character carries their own unique traumas and phobias contributing to their own respective madness. Managing their mental health will be crucial to their escape, using a system of character progression and regression. Failing to maintain a character’s sanity can trigger new negative traits including paranoia, dementia, or bouts of violence.
- Discover The Secrets Within: Choose between two different escape plans, with each campaign featuring unique stories, objectives, and surprises. These plans will play out through a day and night cycle separating daytime actions and nighttime preparations, giving the prisoners time to rest and recover. Most actions will be best performed during daytime, even with the Inquisition’s presence, however the darkness of night offers unique opportunities, and risks. There is a reason most inmates rarely venture out after dark.
- Experience Stunning, Hand-Painted Art Style: The visuals in The Stone Of Madness have been lovingly hand-painted and animated, drawing heavy inspiration from 18th-century artist Francisco De Goya. An isometric perspective allows players to explore scenes and observe minute details as if they’re adventuring through a Goya painting brought to life.
Developed by The Game Kitchen and published by Tripwire Presents, The Stone Of Madness will launch on Windows PC via Steam and Epic Games Store, PS5, Xbox Series X|S, and the Nintendo Switch on Jan. 28, 2025.
Will you be taking on The Stone Of Madness when it launches or will it be a title that does not truly suit your style? Will we only get the usual versions of “madness” in this game or will they dive into some of the other elements out there too? Is it fun to have the hard contrasts between the darkness and light when it comes to the themes and art style of the game? Wander on down to the comment section to release all of those thoughts to the world and then discuss. We will offer up more for The Stone Of Madness as we get things, so please keep on checking back to see and hear about all of that as it comes out there. I am sure it is going to be one wild ride for us all to endure.