New gameplay for Oddworld: Soulstorm is out there to show off just how it will advance the Oddworld gameplay loop of things
Here we go with one more look at Oddworld: Soulstorm that gives us some fun new gameplay to take in before it launches. All to show off the fun 2.9D style that Oddworld Inhabitants is working on for us and how horribly we can get some of these Mudokons killed as we work our way through it all. Not the biggest of changes for the Oddworld format but still something that is solid to have fun with. Gods do we have some of that fun here too. On top of showing off that forms of communications and other actions have progressed forward just a bit more than we have seen in the IP so far.
You can see in this new video that Abe and crew have learned how to communicate more over all of the time we have spent with Oddworld. More than just farts and “come here” so you can try to get them all to do a bit more than we normally would. It also looks like we will have a new crafting and gathering system in Oddworld: Soulstorm that we will have to work with too. Not really shown here in the new gameplay for the game, but it is mentioned that we will have to put into the in-game economy to get tools and other consumables throughout the adventure here. Have a look at it all now.
Oddworld: Soulstorm — Bigger, Badder, Bolder
Oddworld: Soulstorm has a massive cinematic scale filled with breathtaking visuals. The game’s 2.9D environments transport action platforming to the next generation by giving players more freedom to explore Abe’s world which includes new environments such as Gorge, Sorrow Valley, and Feeco Depot.
The power behind the PlayStation 5 (PS5) System’s technical achievements bring out Soulstorm’s stunning graphic fidelity. PS5’s mind-blowing 3D audio puts you in the middle of the action, as if you are right next to Abe helping him and his fellow Mudokons escape.
The DualSense Controller allows you to experience the palpitations of Abe’s heart as he tries to save his followers in the face of overwhelming forces armed with superior firepower. As Abe struggles, the ingenious adaptive triggers offer resistance, making the struggle feel more real.
Revolutions can come for the most unlikely of places or people. Our hero Abe was born a slave to big business, but ignorant of his plight. Happy to be one of millions of cogs in a giant machine that will literally eat them up. He knew of no better life. All that changes when he overhears what RaptureFarms has in store for him and his fellow Mudokons.
Abe is not the typical hero you’d expect. He doesn’t carry weapons. His biceps are not bigger than his head. He is not trained in martial arts. He is an ordinary Mudokon armed with hope and heart and that might be just enough to make him the hero we need. In Soulstorm, he will face impossible odds against increasingly violent and manipulative powers trying to squash him and the uprising before it can start.
The stakes are higher, the threat is greater, and the obstacles are more devious.
Every step you take brings more danger. Every choice leads to more life and death decisions. Revolutions are unimaginably difficult. Farts and “come here” won’t cut it, not anymore. That is why we have introduced crafting and a Scavenger’s Economy to Soulstorm. Abe must be more resourceful now, taking part in a scavenger’s economy and crafting his own set of tools from the consumer products pushed on him and his compatriots by the runaway corporatist interests that exploit every aspect of this world.
Abe must loot, pickpocket, and search through lockers, even going off the critical path to find tools and items that can be used to create supplies and weapons you and your followers might need as you continue Abe’s evolution from slave to revolutionary leader.
Soulstorm reflects quarma in the decisions you make. The actions you take have real-time consequences and accrue throughout the game in immediately noticeable and conscious ways. Abe’s choices are now more important as his morality directly influences how strong his spiritual powers can become. Will his peers follow him? It’s almost time to find out.
Are you still getting the good old Oddworld vibes from all of this or do you see something else going on here? Do you like that we will have a crafting system in the game or will it be a bit odd to have mixed in for this one? Do you like the fact that we will have more ways to direct everyone and will it be harder than the usual four to eight options we had before? Give us all of those thoughts down in the comments and then feel free to discuss it all more. If we have more for Oddworld: Soulstorm, we will add it to the site for you to see it all. Keep coming back to see all of that and more.