Moons Of Madness Is Announced & Taking Our Fears Further Into Space

Moons Of Madness — Announcement

A new cosmic horror title, Moons Of Madness, is announced with Moons Of Madness diving into the horrors of sanity in the vast void of space

The cosmic horror trend continues as we have another title in the vein of it all announced with Moons Of Madness. This is not to say it is a bad thing, but it does look like the shift for the year is going strong with Rock Pocket Games digging into it as well for this Halloween. I will always take a good horror game for that time of year. Also, given the fact that Moons Of Madness looks to be taking on some of the better aspects of some of my other favorite space-themed horror games, I will take it all again. Just as long as the team gets it right and does not slip into the issues we have seen with other Funcom titles that link into their MMO Secret World Legends. Yes, this is also building on things from that too even if it is not needed to play the MMO to enjoy.

The core of Moons Of Madness goes as follows. We will be taking on the role of a basic technician who is waiting to get relieved of duty out in the space around Mars. All is not as it seems as Shane, the protagonist, does not know what else is going on within the ship and things seem to be going south. At which point he has to battle with his own sanity and other horrors that seem to be popping up around the ship. We are along for the ride as he keeps up his duties and tries to figure out what is going on. Moons Of Madness does not sound like the usual version of Lovecraftian stories, but that could be a bigger boon to it than a bane in the current state of things. I guess we will see…

Moons Of Madness — Announcement


Publisher Funcom and the developers at Rock Pocket Games today announced Moons Of Madness, a cosmic horror game coming to PC, Xbox One, and PlayStation 4 during the Halloween season this year. Set on Mars in a not-so-distant future, Moons Of Madness mixes the scientific exploration of the red planet with the supernatural dread of Lovecraftian horror.

Some might recognize Moons Of Madness from before as developer Rock Pocket Games have previously shown early footage from an in-development prototype version. After Funcom came onboard, the two Norwegian studios got together and took the initial concept to new heights through expanded gameplay and scope to fully realize the potential of the bone-chilling story.

In Moons Of Madness you play Shane Newehart, a technician stationed at the Invictus, a secret research base built by the Orochi group. Your low-security clearance means you are completely unaware of the existence of a mysterious, intelligent signal that has been detected as coming from the red planet. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. Soon you discover strange and unusual setbacks. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. You begin seeing and hearing things that aren’t there. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness?

Moons of Madness draws upon the rich lore and mythology of Funcom’s Secret World Legends. Both games exist in the same thematic universe, but playing one is not a prerequisite to enjoy the other.

How are you feeling about Moons Of Madness as it all looks and stands here? Does it look to be different enough to be its own game or will it need to rely on the other title and content to push it forward without borrowing a few themes? How do you think the sanity aspect of it all will play in or will it be basic things as we normally see in this style of games? Let us all know down in the comments and then feel free to discuss. For more on Moons Of Madness, keep checking in on the site. We will keep all of the news and information flowing out there as best as we can for this game and more.


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