What does Mass Effect: Andromeda look like with less bugs? Hopefully Mass Effect: Andromeda’s latest patch will show us
Tomorrow (4/6) BioWare’s 1.05 patch for Mass Effect: Andromeda will be available. Down below I’ll leave a link to BioWare’s blog post with the patch notes since I’m going to only gloss over the big ones, and for the fact, I don’t play the multiplayer.
The first patch note if “Improved Tutorial Placement” which to me seems odd since I don’t know how they could improve that and what was wrong with it. The opening for Mass Effect: Andromeda was very clunky in every aspect of the word but I felt that was more of a story problem than any oddly placed tutorials.
I am all for single player improvements though for Mass Effect: Andromeda. The specifics are a bit vague leaving me to speculate as to how much they will change the actual game. I have been stuck with the same rifle pretty much the entire game; The Avenger 2. It’s the starting weapon and I crafted the second version as soon as I could; even after beating the entirety of the main story. I don’t know if it’s already in Mass Effect: Andromeda, but it would be good to find new weapons doing missions, but from there you should be able to research its more powerful variants freely. I hate those relic spider-looking enemies and I hope the tweaks to single player make dealing with them a little easier.
One thing I am personally very excited for is the ability to skip that insufferable cut scene when going from planet to planet in this Mass Effect. It actively discouraged me from exploring. I guess it was left in due to time constraints because having to wait fifteen seconds or more just to go from one place to the next with not even the option to skip is ludicrous.
A large number of fixes are targeted towards animation, logic, movement, etc. Hopefully it will improve the overall feel of Mass Effect: Andromeda. One thing I didn’t see listed was a fix for frame-rates specifically. As mentioned in my review, I played Mass Effect on the PS4 and experienced slowed down multiple times even during cut-scenes. Maybe we can even get some interface tweaks to make switching profiles easier and inventory management better. Other than that it looks like they are working on all the things that were giving me trouble in my play through.
I am very happy to see the new guys and gals over at BioWare really take the community’s feedback both positive and negative into consideration and use it as more of a constructive criticism rather than blowing off some of the more toxic comments and not fixing their game like a lot of other game studios do. I have a lot of respect in BioWare for that. I hope they can continue to improve on not only Mass Effect: Andromeda but any future titles they have in store as well.
This article will be updated after I have a chance to play Mass Effect: Andromeda with the new patch to gauge how effective it is at dispelling my problems with the game and what else still needs improving. You can read the full patch notes on BioWare’s blog here.