About time to know the Secret of Ulduar

Attention
please! It’s time to learn the Secrets of Ulduar in the snowy regions of Storm
Peaks! A few new things been released for this patch and the most notable Dual
Spec. How this lovely ability works is when you are at level 40 you will be
able to purchase Dual Spec for 1000g and it will allow you to switch between 2
different specs, glyphs and action bars. Now I could go on and list more
changes like UI Improvement, The Argent Tournament. But I figured you would want
to read the official patch notes instead. *Note* this is a bit long*Note* http://www.worldofwarcraft.com/patchnotes/

Secrets of Ulduar

  • Since discovering Ulduar in the Storm Peaks,
    adventurers have journeyed to the titan city to learn more about its
    mysterious past. Further exploration has revealed that the magnificent
    complex is above all a prison, intended to permanently confine the Old God
    of death, Yogg-Saron. This ancient horror has corrupted its guards, and
    now it is breaking through the last of its restraints. Faced with the
    peril of Yogg-Saron’s imminent freedom, a band of mortals has made preparations
    for a sweeping assault on the city. Overcoming the legions of iron minions
    and towering defenses at the city’s entrance will take tremendous
    strength, but even that great victory may not be enough to overcome the
    madness that dwells below.

The Argent Tournament Begins!

  • As the might of the Scourge wanes under the pressure of
    Azeroth’s heroes, the Argent Crusade have taken a foothold in Arthas’s
    back yard. Off the northeastern coast of Icecrown, the Argent Crusade have
    sounded the call for the most bold and brave adventurers of the Horde and
    Alliance to take part in the Argent Tournament. Representatives of all ten
    faction capitals, from Undercity to Exodar, have traveled to the
    tournament grounds to find champions among their heroes who will prepare
    for the inevitable battle against the enemy of all living beings, the Lich
    King.

In Memoriam: Dave Arneson

  • Blizzard Entertainment would like to dedicate Secrets
    of Ulduar in memory of Dave Arneson. We were greatly saddened by the news
    of Dave’s passing. His work, passion, and creativity helped give life to
    an entirely new genre of gaming, and our fondest memories of playing
    Dungeons&Dragons continue to inspire us. Farewell, Dave, and thank
    you. You will be missed.

General

  • Due to significant talent tree revisions, all players
    will have their talent points reimbursed. Several new spells and abilities
    have been added for select classes. Players will need to visit their class
    trainer to learn new spells.
  • All Ground Mounts may now swim without dismounting the
    rider. Flying Mounts still may NOT, and will dismount the rider upon
    entering water.
  • The Argent Tournament, a permanent in-game event, has
    come to Icecrown. Players interested in taking part in this event should
    visit the Argent Pavilion located on the west side of the tournament
    grounds. Features include:
    • New ways of gaining reputation with capital cities.
    • All new daily quests, achievements and titles.
    • New rare and epic items, tabards, pets, banners,
      faction shirts and mounts.
    • Mounted combat, and much more to come!
  • Players level 40 and higher will now be able to visit
    their trainer to pay a one-time fee and access the dual talent
    specialization feature.
  • The achievement Brew of the Year has been removed from
    the Brewmaster meta-achievement. The achievement Brew of the Month has
    been added in its place.
  • Noblegarden has been redesigned into a week-long
    holiday with new items, quests, and more. Various achievements have been
    added, including the meta-achievement Noble Gardener, which is now
    required for the meta-achievement What A Long, Strange Trip It’s Been.
  • Applying a glyph no longer requires a Lexicon of Power.
    The same rules for switching between dual talent specializations now apply
    to switching glyphs and cannot be performed while in combat, Battlegrounds
    (except when Preparation is up), or Arenas (no exceptions).
  • New music can be heard at the Argent Tournament grounds
    and in Ulduar.

PvP

  • Arenas
    • Enemy Unit Frames: This feature is only available
      while in Arenas, with several options in the Interface Options.
  • Battlegrounds
    • Battleground quests “Concerted Efforts” (Alliance) and
      “For Great Honor” (Horde) now require an Alterac Valley Mark of Honor in addition
      to the current requirements. These quests now award more honor upon
      completion.
    • Players will now be able to queue for battlegrounds
      from any location. Leaving a battleground will return you to the location
      from which you entered.
    • Alterac Valley
      • Drek’Thar, Vanndar Stormpike, the tower Heralds and
        Warmasters have received a hit point and damage upgrade in the level 80
        version of Alterac Valley.
    • Strand of the Ancients
      • Capturing the Southern Graveyard will now
        automatically capture both the East and West Graveyards.
      • Seaforium Barrels can now be looted while mounted,
        seen from anywhere in the zone, and found at the Central Graveyard.
      • Teleporters can now be used while mounted and can now
        be seen from anywhere in the zone.
  • Lake Wintergrasp
    • Daily quests “Slay Them All!” (Horde) and “No Mercy
      for the Merciless” (Alliance) have had their PvP kill requirements
      reduced to 10 from 20. NPCs defending the fortress and south towers now
      count toward these dailies as well.
    • The number of NPCs defending fortress has been
      increased.
    • Siege Engines now have Steam Pressure as a resource
      type (replaces energy).
    • The southern Siege Factories can be captured.
    • The time between battles will be saved should a realm
      shut down. If Wintergrasp is active when a realm shuts down, the battle
      will restart from the beginning when the realm is once again live.
    • Towers in Southern Wintergrasp now have more defensive
      cannons.

Races: General

  • Command (Orc Racial): Applies to shaman pets, and now
    correctly applies to death knight pets.
  • Gift of the Naaru (Draenei Racial): The heal has been
    changed to an instant-cast heal-over-time.
  • Stoneform (Dwarf Racial): No longer makes you immune to
    poison, disease and bleed effects for 8 seconds. Instead, using Stoneform
    will clear those effects when cast. Cooldown reduced to 2 minutes from 3
    minutes.

Classes: General

  • Armor Penetration Rating: All classes now receive 25%
    more benefit from Armor Penetration Rating.
  • The damage threshold for Fear, Psychic Scream, Hex,
    Intimidating Shout, and Turn Evil to break early has been significantly
    reduced.
  • Haste Rating: shamans, paladins, druids, and death
    knights now receive 30% more melee haste from Haste Rating.
  • Hysteria, Tricks of the Trade, Enrage, Wrecking Crew,
    Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath
    damage bonuses no longer stack together.
  • Mana Regeneration: The amount of mana regeneration
    derived from intellect and spirit has been reduced by 40%; however,
    talents that allow for mana regeneration while in combat have been
    increased. As a result, in-combat regeneration for classes with those
    talents will stay the same, while out-of-combat regeneration will be
    lower.
  • The shaman’s Fire Elemental and Spirit Wolves, mage’s
    Water Elemental and Mirror Images, and druid’s Treants have all gained
    avoidance from area-of-effect damage similar to what warlock and hunter
    pets already have.
  • Taunts: All player or pet-generated taunts now have a
    shared diminish category. In addition, Taunt-type effects from pets and
    from classes other than death knight, druid, paladin, and warrior have
    been set such that bosses can be made immune to them while still affected
    by death knight, druid, paladin, and warrior taunts.

Death Knights

  • Anti-magic Shell: The amount of damage this ability can
    absorb is now limited to 50% of the death knight’s health.
  • Blood Boil’s damage increased to make up for Pestilence
    no longer doing damage.
  • Blood Boil now does some damage to undiseased targets
    and extra damage to diseased targets. Its damage radius has been decreased
    to 10 yards.
  • Blood Plague: Now lasts 15 seconds untalented.
  • Blood Strike: Bonus damage for diseases is now a
    multiplier rather than a flat bonus.
  • Death Pact: This heal cannot be critical.
  • Death Strike: The amount of healing per damage done has
    been reduced by 20%. Now deals 75% weapon damage, up from 60%.
  • Frost Fever: Now lasts 15 seconds untalented.
  • Frost Presence: Now grants 5% damage reduction instead
    of 15% magic damage reduction.
  • Obliterate: Bonus damage for diseases now increases
    damage done by a percentage rather than a flat amount.
  • Pestilence does no damage and has only 1 rank.
  • Plague Strike and Blood Plague no longer remove
    heal-over-time effects. Plague Strike’s damage increased quite a bit to
    compensate.
  • Raise Ally now has a cooldown greater than 15 minutes
    and can no longer be used in Arenas.
  • Raise Dead: Duration lowered to 60 seconds and cooldown
    lowered to 3 minutes. The cooldown on this ability now begins when the pet
    dies rather than when it is summoned.
  • Rune of Cinderglacier now procs per minute instead of a
    5% chance.
  • Rune of the Fallen Crusader: This weapon enchant now
    provides only 15% strength, but its chance to proc is doubled.
  • Rune of Razorice now affects Frost damage done by the
    death knight only, but stacks up to 10%.
  • Strangulate no longer does damage and has been reduced
    to 1 rank.
  • Talents
    • Blood
      • Abomination’s Might: This effect can now also be
        caused by Death Strike.
      • Blade Barrier: Now grants 1/2/3/4/5% damage reduction
        instead of 2/4/6/8/10% parry.
      • Blood Aura: Replaced with Improved Blood Presence.
        This allows the death knight to keep the healing-from-damage-done bonus
        of Blood Presence in any presence, and increases healing received while
        in Blood Presence.
      • Blood-Gorged now grants armor penetration instead of
        expertise.
      • Bloody Strikes: The bonus damage this talent grants
        to Blood Boil has been reduced to 10/20/30%.
      • Bloodworms now heal more.
      • Dancing Rune Weapon: Damage done by, and duration of
        this pet is reduced by 50%, but the cooldown is reduced to 90 seconds.
        Attack speed of pet increased from 2.0 to 3.5.
      • New talent: Improved Death Strike: Increases Death
        Strike damage by 10/20%, and critical strike chance by 3/6%.
      • Heart Strike: Bonus damage for diseases is now a
        multiplier rather than a flat bonus. No longer affected by Glyph of
        Blood Strike.
      • Hysteria: This ability now causes the target to lose
        health rather than take damage.
      • Might of Mograine: No longer affects Obliterate.
      • Scent of Blood: Will now proc on a dodge, parry or
        when taking damage, and now grants 10 runic power per charge. Internal
        cooldown removed.
      • Spell Deflection: This talent has been increased to
        15/30/45% damage reduction from a direct damage spell.
      • Sudden Doom now procs a free Death Coil instead of
        requiring you to push the button. Ranks reduced from 5 to 3.
      • Vampiric Blood: Cooldown increased to 2 minutes from
        1 minute.
      • Will of the Necropolis: This ability now has a 15
        second cooldown on how often it can occur. No longer triggers from
        damage amounts less than 5% of the player’s health.
    • Frost
      • The following talents have moved in the Frost tree:
        Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and
        Endless Winter.
      • Black Ice: This talent now provides a 2/4/6/8/10%
        bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.
      • Blood of the North: Now also increases damage dealt
        by Frost Strike by 3/6/9/12/15%.
      • Chillblains: Now a 15/30/50% movement speed debuff up
        from 30%. Can no longer be dispelled.
      • Frost Aura: Replaced with Improved Frost Presence.
        Allows the deathknight to keep the health bonus of Frost Presence in any
        presence, and decreases magic damage taken while in Frost Presence.
      • Glacier Rot: 3rd rank added, and damage bonus
        increased to 7/13/20%.
      • Howling Blast: Base damage and scaling doubled. This
        ability no longer deals bonus damage to targets with Frost Fever.
        8-second cooldown. Swapped positions with Hungering Cold in the talent
        tree.


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