The Dead & Damned Are Shambling Back Into The Realistic World Of BODYCAM

BODYCAM — The Dead & Damned

The zombies gameplay for BODYCAM is on its way back, and it is bringing us a lot more of the undead to kill in BODYCAM

Even though it is still in an early state of things, it looks as if the Zombies Mode for BODYCAM will be coming back and coming back hard when it hits the game on November 13th. It looks like it was a mode that caused some hiccups as Reissad Studio was working on things, but with the next big update with 0.9, it’s going to be right back in there and giving us all that realistic zombie shooting we all might want. Not only that, but this new update is going to offer up much more to the mode than we might remember, along with many other things to help the BODYCAM experience flow even better. Let’s have a look at all that is coming with this update as the devs give us another diary to take in as we wait.

So, not only is the experience coming back to BODYCAM, it looks as if we’re going to be able to take on the undead in the trenches map of the game. This is a big change, as it wasn’t an option before. This adds them to the Village and Asylum maps as well, so we can take them all on while using our bodycam footage to give us that realistic look at the world in the game. All of this also means that we’re going to have new weapons and other bits of gear that we can use in the game to ensure that we’re not going to be joining the undead hordes out there. Especially with a new “Nerves” mechanic that will have our protagonist dealing with the stress of the situation and relying on allies and friends to help lower that stress in the game. It’s all rather interesting, and you can read the full details below and see just what the devs have to say about all of it in the following video that we have for the game. Let’s go kill some zombies again!

BODYCAM — The Dead & Damned


Friday the 13th felt like the right day to bring the zombies back.

0.9 is a smaller, in-between update. A big part of the team is still focused on the larger, long-term projects coming to BODYCAM, and in the meantime we wanted to bring you some fresh content. Zombies get the spotlight this time, but multiplayer isn’t left out, with a reworked Public Pool and the arrival of the anti-cheat.

A better Zombies experience

  • New: Zombie Trenches — Let’s start with the one you probably didn’t see coming. Zombie Trenches is a brand new game mode built on the Trenches map, and we can’t wait for you to try it. More on that one soon.
  • Village and Asylum are back — Both maps are back in Zombies. We went back over them to fix a lot of what you reported, especially around spawns and how zombies behave, and gave them a proper polish pass.
  • Weapon boxes — Weapon boxes now drop weapons with random attachments, using the same attachment system as your loadout, so what you pull from a box changes a lot more from one run to the next.

Public Pool, reworked

Public Pool has been the least played map since Locked & Loaded, and we wanted to change that. We gave it a big visual rework to bring it up to the quality we’re aiming for across BODYCAM, and we made some improvements to its layout along the way. Give it another shot.

Anti-cheat

Easy Anti-Cheat arrives with 0.9. This is a big one for multiplayer and it should help a lot. We’ll keep a close eye on it after release and keep improving it.

A new room in the lobby

The lobby gets its biggest room yet, dedicated to drones and RC cars, with a circuit for each.

For the drone, we teamed up with the team behind TRYP FPV. They helped us add support for FPV radio controllers and gave us a lot of feedback on how our drone flies. They also helped us put together the drone race you’ll find in the lobby. If you have a radio controller, plug it in and give it a go.

The RC car got some love too. We reworked its game feel and controls so it’s more fun to drive.

New in the loadout

  • Crossbow: until now you could only get it at the end of the Village secret. It’s now in the loadout, so you can take it on the PvP maps.
  • TEC-9: the first machine pistol you can run as a secondary weapon.

Fixes and optimization

As usual, there’s a long list of bug fixes all over the game, plus general optimization work. It’s something we keep working on in the background, update after update. Full patch notes on release day.

About the party system

The party system won’t be in 0.9.

We know a lot of you were waiting for it, and that this is frustrating to read after it already missed 0.8. We’re reworking the whole multiplayer layer of the game so we can bring a proper player grouping system. That same rework is what will let us add a lot more multiplayer features later on, and it touches many other parts of the game.

We hit technical blockers along the way that slowed us down more than we expected. What we have now is quite far along, but we’re not confident enough in it to ship it with this version, so we made the call to push it back again.

It’s still a huge focus for the tech team. They keep moving on it and are looking at how quickly we can get an experimental version into your hands. We’d rather take the extra time than keep piling technical debt onto something every match depends on.

In the meantime, here’s how playing with friends works in 0.9:

  • Zombies is a co-op mode for up to 4 players, so you can easily deploy there with your friends.
  • Quick Play and Server Browser stay solo queue for now.
  • You’ll still need to host your own game to play with up to 10 friends.

We’ll share news as soon as we have something concrete.

Thanks for sticking with us. See you on November 13.

Did you miss the original Zombies mode for BODYCAM? Are you glad that it is not only coming back, but coming back stronger than before? How rough is it going to be to manage the stress of the situations in-game as well as out of game? When do you think we’re going to see the final build of this game, and will it even have more modes to share along the way? Let’s talk it all out in the comments section down the page here. We’ll see where things go for BODYCAM, and we’ll update you here when we get more to share. Please watch for it all here and follow along on all of our socials to see when we have those updates. Even if it does feel like all of the games we’re looking at are in Early Access for now. Hopefully that’s going to change soon.


Leave a Reply