Go behind the scenes again in The Occultist, as we get to hear how the terror of the world of The Occultist is coming to life
It is time to go behind the scenes yet again with The Occultist, as we get more of the audio to listen to when it comes to the game. Audio that is more of the score and ambient music we are going to have from DALOAR when the game does finally land out there on the PS5, Xbox Series X|S, and PC. All of that is still slated for April 8th, if you had any worries that the game might have been delayed after the last update we had on the site. Thankfully, The Occultist is still on track, and we get to hear some of those tracks now. Along with all of that, a listen to the voice that is going to be kicking off some of the horror we will experience in the game. So much fun to be had out there.
For those looking to see any new gameplay for The Occultist, there is weirdly nothing to share in that aspect here. It is all a look at how the audio was recorded and what was used to do all of that. It should be of no surprise from what we have heard so far, there is a lot of orchestra and choir used to help give the world and the Godstone life. The interesting part here is that it sounds like one song known as Whitney’s theme is what will be kicking off the events in The Occultist. By that I am talking that the chants and words used in the theme will be what causes all of the supernatural to come to life in the game. That is a bit of fun to have, and you can hear it all playing out in the following video we have for the game. It is not going to be something for everyone, but it will give a little insight for those who are audiophiles and like to know who their virtual worlds come to life.
The Occultist — Fear Is Something You Hear First
DALOAR turns the spotlight to one of the most crucial elements of horror: sound. Titled “Fear Is Something You Hear First,” the new episode explores how music, sound design, and silence work together to shape the unsettling atmosphere of the island of Godstone.
To create the game’s musical identity, the developers chose a deliberately ambitious approach. Instead of relying purely on digital production, the soundtrack was recorded with a real orchestra and choir, performed by the Bratislava Symphony Orchestra, giving the score a cinematic scale rarely heard in indie horror games.
The diary also explains how different musical themes reflect the emotional layers of the story. From epic orchestral passages accompanying Alan Rebels’ journey across the cursed island to intimate melodies tied to key characters, the score aims to heighten both dread and emotional resonance. A central motif, known as Whitney’s theme, echoes the curse haunting Godstone and connects the island’s past with the horrors unfolding in the present.
At the same time, the developers emphasize that horror is not created by music alone. Strategic moments of silence play an equally important role, allowing tension to build before the next scare strikes. As the team puts it: in The Occultist, fear often begins with what players hear before they see.
The Occultist will launch on April 8th for PC, Xbox Series, and PlayStation 5!
Is it odd that this close to the launch of The Occultist we are getting little gameplay, or is that just a way to keep the story hidden a bit more before the launch? Do you think that the audio will have a greater focus than we all thought before now, or is this just a fun way to show how the audio will build the terror for us all? Will this all truly make the silent sections that much more impactful, or do you suspect that it is going to be about the same no matter how we shake things out? Let us all have that discussion in the comment section further down the page here. As more for The Occultist flows out there, we will drop it all here for you. Now that we have corrected some of the audio issues behind the scenes here, it should be good going forward. Just please keep coming back to the website and watching our social channels to see all of those updates when they happen.
