Be Not Afraid Of The New Gameplay For Dark Atlas: Infernum

Dark Atlas: Infernum — New Gameplay

New footage for Dark Atlas: Infernum is here and shows us why we should and should not be afraid in Dark Atlas: Infernum

It is crazy to think it has been close to half a year since we had something to update for Dark Atlas: Infernum. It does seem to be the cycle for titles coming from smaller teams, but SelectaPlay and Night Council Studio are ready to offer up another look at the game as they keep working to hit a release on the PS5, Xbox Series X|S, and PC. I wish we had something to mark down beyond coming soon, but at least we have some new looks at the gameplay Dark Atlas: Infernum is going to offer up. Gameplay that is coming right out of the Horror Game Awards that shows us how claustrophobic this title is going to be, as we need to lurk about the world to survive all the horrors hunting us down.

While all of that sounds exciting for Dark Atlas: Infernum, the gameplay we have here is rather straightforward in what we would expect. A bit of walking about, a little bit of hiding, and a whole lot of weird things going on that we need to walk away from and hide from. Not terrible, but it does not feel like it is truly representing what the gameplay we will have when the game launches. At least, to me, that is the case. Dark Atlas: Infernum is a psychological horror title with stealth aspects, but there is also mention of puzzles and other elements that we have yet to see here. Outside of the ending, it shows that we need to find someone’s hand so we can open a different door. Maybe they are hiding the true gameplay until we are actually playing the game to keep the horrors truly hidden for now. Have a look and see if you are getting the same feeling for all of this, and just want to see how this is not a walking simulation title that will have us jumping into so many closets along the way.

Dark Atlas: Infernum — New Gameplay


SelectaPlay and Night Council Studio are thrilled to unveil a new gameplay trailer for Dark Atlas: Infernum, the upcoming first-person psychological horror survival experience. Premiered during Saturday’s Horror Game Awards Summer Showcase, the trailer tears open a glimpse into the nightmare: claustrophobic rooms, crumbling environments twisted by unseen forces, and grotesque entities watching from the shadows, waiting for your fear to ripen.

Coming to PC, PlayStation 5, and Xbox Series S|X in late 2025, Dark Atlas: Infernum invites players to descend into a world where the boundary between reality and nightmare has shattered. Humanity teeters on the brink of annihilation as memories rot, truths burn, and the skies fall silent. Storms rage across the Earth, leaving behind something worse than death: Imprints, hollow remnants of the dead, staring into the void without purpose or peace.

The world is unravelling. Electrical storms scour the Earth, leaving behind ghostlike remnants called Imprints, silent echoes of the dead, haunting the ruins of cities. Civilisation is burning. And something far worse is coming.

You are trapped in a nightmare where truth is a curse. Hunted by the Word, your memories twist into mazes, and reality decays into ash. The past demands answers. The future offers only torment. And the Corona Radiata, a forbidden book of unspeakable power, is the key everyone wants… including you.

You must escape. Through shadows. Through guilt. Through hell itself.

Key Features:

  • First-person, single-player survival horror soaked in dread.
  • Psychological horror, stealth, and intricate puzzles drive a deeply immersive experience.
  • A rich narrative set in Álvaro Aparicio’s Saga Radiata universe, part of the Dark Atlas meta-anthology.
  • Spanish voice acting led by Alberto “Láudano” Martínez (Noviembre Nocturno).
  • A haunting original soundtrack that lingers like a curse.
  • Collectables and Steam Achievements hidden in the darkest corners, if you’re brave enough to search.

Now that you have seen the latest for Dark Atlas: Infernum, what are your thoughts on the gameplay? Does it look like it will be like the many other titles in the same genre, or will we see something truly different when it launches? How do you suspect it is going to handle the puzzle element in the game, and will it be more than just finding items to open other items in the game? Take to the comment section to leave all of those thoughts and feelings about it all there. We will certainly have more to offer up for Dark Atlas: Infernum as the cycle carries onward. It is still listed as coming out in 2025, so we expect to see and hear a lot more about the game. Just be sure to keep on checking the site for all of those updates and the many others we have along the way out there for this title and the others we are still in the process of covering.


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