The Insanity Continues With Extended Gameplay For Dead Space Remake

Dead Space Remake — Extended Gameplay

More footage for the Dead Space Remake is here to show off some other massive updates over the original Dead Space

The gameplay keeps flowing out for us all for Dead Space Remake and this time it is even more extended than we had before. Almost four times the amount of gameplay and whole new sections we did not get from Motive Studios in the last update. All of which is fine, but this new bit is where it shows off how much further they have advanced since the original Dead Space out there. Not just in the visuals we have seen but in the extra abilities that the PS5, Xbox Series X|S, and PC will be able to do as of today. With the team even being able to remove one massive part that was in the game to obfuscate some of the other limitations that were out there in the past.

Here we get to see Isaac move between the Hangar Bay to the Centrifuge Room over various chapters of Dead Space. Many of us will remember it all, but the interesting thing is that they were able to remove the tram between locations and just load the entire sections we need to see in one go. Now we will be able to flow from one spot to another with only the basics needed to indicate when we are in a new space in Dead Space. Obviously doors and other elements that make perfect sense along the way. Even if I have a feeling that some of the new lighting effects are here to do the same when the lights go out or we choose to play the section without lights or life support.

Dead Space Remake — Extended Gameplay


This trailer may contain content inappropriate for children.

Senior Producer Philippe Ducharme gives you a more in-depth sneak peek at the reimagined USG Ishimura, showing off key improvements including updated visual fidelity, the interconnected ship, the intensity director, and more.

The Intensity Director makes your exploration of the Ishimura even more intense, challenging, and unpredictable. Enemies, lighting, and ambiance may change each time you return to a previously explored area, making each experience unique. Then find out how new audio and visual effects help crank up the tension throughout.

The sci-fi survival horror classic Dead Space returns, completely rebuilt from the ground up to offer a deeper and more immersive experience. This remake brings jaw-dropping visual fidelity and suspenseful atmospheric audio, as well as new gameplay content and improvements while staying faithful to the original game’s thrilling vision.

Prepare to uncover the mystery aboard the USG Ishimura when Dead Space launches on January 27, 2023.

It also sounds like the Dead Space Remake will house a few of the Souls-like elements mixed in too. Given the new freedom that we have here in the game, we will find options and times when we will want to fully backtrack. Before, this would leave sections of the ship feeling safe after we cleared out all of the necromorphs in the area. The new systems we are going to be seeing here in the Dead Space Remake will randomly place some back in the areas if the game decides we need to have a bit more terror in our experiences. It will be interesting to see how all of that pans out, and I am glad to see this is going to be much more than just a remake with new visuals and that be about it.

Are you more excited for the Dead Space Remake to hit us all out there or do you need more to see for some reason? Will the removal of the tram be too much of a change for you or was that the original concept that was limited by the hardware of the time? Will you choose to backtrack in the game or will you only go backward when the game makes us do that to progress the story? Give us all of that feedback down in the comments and then feel free to discuss it all. We will have much more for the Dead Space Remake, so keep checking back in here for all of that and everything else that we are going to be able to share for you all.


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