Dive Into All Of The Developer Diaries For Sand Land

Sand Land — Dev Diaries Supercut

A new cut of the developer diaries for Sand Land have been compiled to get us all of the details for Sand Land to know

We have all tried to keep up with all of the updates for Sand Land but sometimes things fall through the cracks. There is always so much coming out of Bandai Namco that it is going to happen from time to time. Thankfully, we are here with one more supercut of the developer diaries for Sand Land so we can all get caught up on what is coming in the game. Given that it is launching on the PS4, PS5, Xbox Series X|S, and PC on April 26th, it would be wise to know what it is all going to entail. So, that is what we have to look at right now.

With this new video we have for Sand Land, we are treated to a look at just how Beelzebub will get around the world, fight other demons and humans, while also getting to build and customize along the way. The core of this being with some of the many, many vehicles we are going to get to play with in the game. Some of them like tanks and others like walking mechs. It runs the gamut. All of which we will be able to store in our base, which we can also customize, as we gear up for the various story missions and side missions. All of this with Sand Land mixing in the normal action-RPG elements that we have had in our video games for a while now. Have a look and get fully caught up on all of this just below.

Sand Land — Dev Diaries Supercut


Get the low-down all at once – here are the first three Sand Land Dev Diary episodes together to tell you all about enemies, vehicles, subquests, dungeons, and developing your base!

Sand Land is out on April 26, 2024. Pre-order now for bonuses and more.

All in all, Sand Land is looking like many of the other action-RPG titles out there but with the twist of the manga leaning in to help it stand out. I could do without many of the extra customization options, but it is interesting to see the linear gameplay and side-scrolling gameplay mixed in. Up to now, Sand Land looked as if it was going to be a fully open-world experience and we would be free to roam and get lost. Now, it seems that there will be a few guide rails added in so we can fully experience what the world has to offer. It would be a sad day if we missed part of it all just because we were lost in the exploration of it all.

Have you been ready for Sand Land before now or did you need this long recap to get you excited again? How do you feel about all of the customization options we have here and will that bog the game down a bit? What do you think about the other gameplay elements we might have missed in the basics before and will we see others like it in the full game? Drive on down to the comment section to discuss all of this. We will have more for Sand Land, certainly, so please come on back to see and hear about all of that as we get closer to the game’s launch.


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