The next trailer for Control is here to take us back into the Oldest House again and show off more of what the Federal Bureau of Control are dealing with
Get ready for more of that “new weird” we keep hearing about for Control as we have yet another trailer for the game that goes into just a bit more of all of that. Not too much as it looks to be a lot of the same visuals we have had a few times, but there is some new narration that further explains a bit more of the history in the world being built by Remedy here. That is always a good thing when dealing such strangeness as we have since Control was first announced. More so when you look at the game and realize it is slated as a sandbox game that all takes place in one building. A building filled with thresholds…
That would be a new term used here in Control to explain the different dimensions that are opening up in the building and the rooms that are holding them in. According to the narration in the following video for the game. It is starting to look like we are not going to be getting too much more for the game before the end of the year here so it feels right to end on another weird note for it all. You can have a look down below and see what is described here by former Bureau Director Trench in the game. It leaves a lot of questions still out there, but at least it shows off some more of the creepy and weird world we will be exploring in 2019.
Control — World Trailer
Independent publisher 505 Games and internationally renowned developer Remedy Entertainment, invite players to take a glimpse at the curious location behind the highly anticipated supernatural action-adventure game Control, with a gripping new “World” trailer. The new trailer features narration by the distinguished James McCaffrey (Max Payne, Alan Wake, “Rescue Me”) in the role of former Bureau Director Trench.
Control is set in a unique and ever-changing world that juxtaposes our familiar reality with the strange and unexplainable. After a secretive agency in New York is invaded by an otherworldly threat, players will take on the role of Jesse Faden (Courtney Hope), the new Director struggling to regain Control. This sandbox-style, gameplay-driven experience built on the proprietary Northlight engine will challenge players to master a combination of supernatural abilities, modifiable loadouts, and reactive environments while fighting through the deep and mysterious worlds Remedy is known and loved for.
Did you expect more for Control than what we were given here or is this becoming the norm for the game? Do you think that we will be going into many different worlds along the way of the game or will we be in the building the whole time with weird things coming at us instead? Are you ready to see more of the game than the same rehashed visuals we have had or are you okay with keeping things for surprises? Let us all know down in the comments and then discuss. Once we have more to share for Control, we will add it to the site for you. Keep checking in so you are able to see it all before launch.