New gameplay for Always In Mind is out there to gift us with a deeper look into the world that Always In Mind is offering us
There has been a whole lot of horror and action as of late, so we are going to slow things down a bit with the latest announcement we have for Always In Mind. A title that Inevitable Studios is working on to give us both fun and feelings during the run of the game. All of this through a weird narrative that will have us platforming and moving about some strange places when it hits the PC. With a tile like Always In Mind, it should be expected that we are going to get to see some weird things out there. Then we mix in that it is all coming from a 12-year-old’s mind, well, we can see things taking an even weirder turn. Here is the latest gift that we have been given for the game that takes a look at the gift that our protagonist has been given too.
Now that we have some of the basics out of the way for Always In Mind, let us look at some of the other things we get to see and understand out of all of this new gameplay dropped for it. This is a coming-of-age story that places our character in the mental space with a virtual caretaker who is named perfectly to be a proxy for their mother. Proxy is their name. Their job is to further guide Teddy, our protagonist, on the adventure and, most likely, come to terms with the loss of a mother and the absence of a father. All with the weird environments and tasks that will build up the gameplay of Always In Mind. A solid little premise and you can see the latest in action just a little lower on the page. It is worth the watch, so please do enjoy it.
Always In Mind — The Gift
Brimming with gameplay, and showcasing never-before-seen locations, this trailer explores the incredible family history left for Teddy as a “gift” from his mother.
Always In Mind is a modern coming-of-age tale in which you play as 12-year-old Teddy as he plummets into the vast subconscious of his own mind. Joined by a virtual caregiver named “Proxy,” Teddy must escape his own mind before the glitches plaguing Proxy bring their adventure to an end. Along the way, Teddy will uncover Proxy’s mysterious connection to the mother he never knew, and explore elaborate simulations of his family history built specifically for him. By embracing difficult topics, but framing each from the perspective of hope, Always In Mind bridges the gap between narrative and action, fusing intuitive controls with unforgettable powers to deliver an emotional response that lives with you long after you put the controller down.
A story from the heart told within the mind, Always In Mind delivers both fun AND feels.
I do enjoy little title like Always In Mind seems it will be. Nothing more than a fun little adventure, with some fun quirks, and a deeper story hidden behind it all. Something that many games out there usually fail to do or do well. It is still early to tell which camp that Always In Mind, but given that I was able to make some connections with the story and character based on the little bit above, this one has something going for it. All of those abandonment issues are playing out in the game and are going to be ticking some boxes out there, for certain. For now, we just need to wait with some bated breath and wait for the full version of the game to drop, or give the demo currently out there shot. Then we could all truly know.
Where do you fall for the concept of Always In Mind and the gameplay we are going to have in the game? Do you have room in your heart for the deeper games out there or do you need the blood and violence to keep you going with these games? Are you going to give the demo a try or just wait to see how it all comes together when it is ready to fully launch out there? Place those thoughts and discussion topics down in the comments or take them to your therapist. There will be more for Always In Mind as we move forward, so please keep on checking back in for all of those updates and many others. I know I am a little excited and I want to see that build into something much more down the line.