While at E3 I was able to see South Park: The Fractured But Whole in a more intimate setting than just a trailer. Here’s my take on South Park: The Fractured But Whole.
South Park: The Fractured But Whole is yet another title that we all knew would get shown off at E3 and then we had a chance to see a new trailer as well as its new October 17th release date for the game on the PS4, Xbox One, and PC. That is why it was no surprise that it was part of the big showing of titles that Ubisoft had in their booth and around E3 in general. Lines wrapped the booth as South Park waited to get a chance to play the most recent build of the game and also for the first time. Thankfully, as with a lot of titles here, I had a chance to get behind the controller to see just what the team had in store for us all here with the game.
I won’t go into too many details here for the first part of South Park: The Fractured But Whole‘s demo that was out there as you can see the events just below. I will comment on the controls and basics that we had as that is part of what can’t be experienced just below. Then again, a lot of it is something we all experienced with South Park: The Stick Of Truth as the game here played and felt a lot like the same thing we had before. Just in controls and such as there isn’t much of a change needed to what worked. There was a bit of a learning curve to get over when the combat kicked off, but it all still flowed rather well once things got going. Given that what we had here is further along than the start of the game, I’m going to assume that there would have been a tutorial by this point to make it all even smoother.
South Park: The Fractured But Whole — E3 2017 Gameplay
Of course, the above video is only about half of the gameplay we had for South Park: The Fractured But Whole out at E3. After collecting the information in the Lap Dance Mini-Game, we needed to find Classi after it all and to do that we needed to dig into more of the exploration of the game as well as the crafting system. Yes, South Park: The Fractured But Whole has a crafting system mixed on in. The exploration played out much like the other title with only a few different things added in to get around, but nothing too new as it still all worked very well before. You just need to keep an eye out more for all of the big and small sparkling items in the levels. At least when not getting distracted by all of the other craziness going on in the background.
Anyways, while exploring we needed to find a way to take out the DJ so we could call Classi to the stage and wrap up this mission for South Park. In the mix of it all we had to find the makings of a Gin and Tonic as well as a few extra ingredients to take him out. This included a mixture of Rat Droppings and a concoction of Boogers and Cum from the good old Yelp Jar. I’ll give you a moment to recover from the laughter. Anyways, this is where the crafting system comes in and it is pretty straightforward as larger items become available as you find the minor components that make it all. In this case it was for the DJ Special to take him out, but other items and consumables can be made for South Park: The Fractured But Whole in this manner. Not all at once as there is a specific crafting level needed to make some items and the only way to level is to craft more.
Of course all of this ended in a way that you may be able to figure for South Park, and the “heroes” needed to rush out to continue on to the next mission. All of which left me wanting more and knowing that Ubisoft was killing it once again with an amazing experience in the franchise. I had little doubts before and they are all but gone, sans a want for more on the combat mechanics. That is all just a want to know more of the other nuances and differences for each character class we have been shown so far. This is just one option for us in South Park: The Fractured But Whole and that is all that is left for me to find out before I am 100% sold on it all. That is not to say I am not just 98% sold after playing this little demo at E3.