HUNGER Sates Some Of Our Needs With A Taste Of Pre-Alpha Gameplay

HUNGER — Pre-Alpha Extended Expedition Gameplay

Check out some of the latest gameplay for HUNGER, and we all kick back and start to HUNGER for just a bit more

It has been a little bit since we all saw the announcement for HUNGER, so I bet you are most likely hungry to see more of the game. There are also a whole lot of PC gamers out there who might not have seen or heard about this title, and I am sure that GOOD FUN CORPORATION would like you all to hear about it. That is why we are back with a deeper look at HUNGER as we gear up to see how it will try to give us a new PvPvE RPG title in the mix. Perhaps it will satisfy those needs for us all, or perhaps it will spark a desire for something more. Now is the time we find out, as we look at some very extended gameplay out there just for the game. Grab a snack for this one.

Here we go with a lot of gameplay for HUNGER that shows off how a typical match might play out. We head out there with our small team to take out a camp filled with all manner of horrors that come from the latest plague to hit Europe. At the same time, another team is on the same mission. All so, whoever can take the camp first can claim all of the resources and loot within. Also, they will have the fun of killing everything and trying to fortify the area against the other teams until it is time to extract out of the area. All while HUNGER uses a bunch of the archaic weapons and firearms that feel like they still handle like modern-day ones. It is weird to see how accurate they are, while still loading them with black powder. Have a look at all of that and see just how it will all function out there.

HUNGER — Pre-Alpha Extended Expedition Gameplay


From the creators of HELL LET LOOSE, HUNGER throws you into the chaos of plague-ravaged Napoleonic Europe.

This PvPvE extraction RPG blends brutal melee and ranged combat with deep, long-term character progression, questing, and crafting. Scavenge for resources, battle unspeakable horrors, and outlast rival Living.

Prepare yourself for a world where death is not the worst fate.

Features:

  • Early Access launches with three large and very different maps, with more to come.
  • More than thirty weapons on Early Access launch with more to come.
  • Huge variety of gadgets, medicines, and tools with more to come.
  • Unique hybrid of shooting and slashing combat.
  • Large variety of customisation, including characters, bags and weapons – the majority of which are acquired for free in-game.
  • Deep and permanent RPG skill progression.
  • Multiplayer hub world – the Chateau – to interact with other players, NPCs, Professions, quest givers, and more.
  • Enormous build variety, with many viable playstyles.
  • In-depth questing and storylines.
  • Varied and engaging end-game content, including dungeons and boss encounters.
  • No forced wipes.
  • Proximity VOIP in Expeditions.
  • Gathering and crafting Professions.
  • Player-driven marketplace.

Are you sold on the fun of HUNGER based on all of this, or does it feel like a title we have played many times already? What will be the point behind everyone facing off against each other in the game, outside of it giving the gameplay loop something to do? Why do all of the firearms feel like they handle like many others, when they should be clunkier and harder to get headshots out there in the world? Take to the comment section to discuss all of this and anything else that comes to mind out there. We are going to try to keep up on HUNGER going forward, so please keep on coming back to see if things change for the better or the worse. Fingers are crossed, it will all be for the better.


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