Gameplay for Gotham Knights dives further into more of the finer details out there we will experience in Gotham Knights
After all of the delays and pushes, we finally have some true and solid gameplay for Gotham Knights to take in. Gameplay that has WB Games Montréal showing us all how Nightwing and Red Hood will function in the game and various other aspects we will need to employ in the mix too. Things like traversal and character progression in the mix of things that we will need to handle out there. The Gotham Knights will need to put all of it to the test out there against the Court of Owls and various other villains out there. It is time to get ready for it all with the game coming to the PS5, Xbox Series X|S, and PC on October 25th of this year.
It is nice to see that the team is taking time to make each of the Gotham Knights have a truly different feel and mechanics to them. Even if we only have two characters here, we can see how Nightwing is more on the acrobatic and dexterous side of things while Red Hood is on the brute force side. It is a little weird to see some of the enemies out there surviving gunshots to the face, but maybe they will make it make sense when the game does fire off. He does have the ability to shoot out various other ammo types out there that do different things and can have different triggers, so maybe they are non-lethal as much as possible. Then again, in Gotham Knights some of the characters do use “Soul Energies” to do some of the superhuman aspects of the game. That is how I think things will be explained a bit more. Have a look and see how it will all flow and keep the story going for the Bat.
Gotham Knights — Nightwing & Red Hood Gameplay Demo
Warner Bros. Games and DC revealed the first official gameplay of Nightwing and Red Hood in Gotham Knights, the upcoming open-world, third-person action RPG in development by WB Games Montréal. Narrated by Game Director Geoff Ellenor, the new video debuts an extended look at both playable characters as they bring justice to Gotham City’s criminal element, while also investigating clues around the mysterious Court of Owls. In this gameplay walkthrough, each hero’s distinct fighting style and open-world traversal abilities are on full display, from Nightwing’s unique acrobatic combat and aerial glider to Red Hood’s twin firearm skills and powerful leaping capability.
Gotham Knights is scheduled to launch worldwide on Oct. 25, 2022. Please note, to provide players with the best possible gameplay experience, the game will release on PlayStation 5, Xbox Series X|S, and PC and will not be available for PlayStation 4 or Xbox One consoles.
Starting today, Gotham Knights will be available for pre-order on all launch platforms via the PlayStation Store, Microsoft Store, Steam, and Epic Games Store. Players can pre-order the Gotham Knights Standard Edition for $69.99 (SRP). The Gotham Knights Deluxe Edition can be pre-ordered for $89.99 (SRP), including the base game and Visionary Pack downloadable content (DLC) with exclusive gear, cosmetics, Beyond Suitstyle character skins inspired by the Batman Beyond animated series, and more. The Gotham Knights Collector’s Edition can be pre-ordered for $299.99 (SRP), featuring the Deluxe Edition, augmented reality collectible pin, 16-page media book, exclusive Gotham City map, four-character statue diorama, and more. Additionally, pre-orders will receive the 233 Kustom Batcycle Skin at launch, based on the vehicle’s first appearance in DC’s Detective Comics #233.
Do you like how these two different Gotham Knights are going to function out there and did you expect them to function more like skins before now? Do you think it will have a solid reason why bullets do not kill instantly or will that just be video game magic out there? Are you sad to see that the PS4 and Xbox One will not be getting a version of all of this out there? Tell us all of your thoughts on this down in the comments and then feel free to discuss it all if you wish. More for Gotham Knights will be on the way for us all, so be sure to keep checking back in for all of that and much more. It has me extra excited to see how things are all panning out for the game with just this bit of gameplay.