EA Cancels Command & Conquer FPS After Realizing That Game Already Exists

Tiberium Tombstone

Okay, so not many of you may remember the 2002 game Command & Conquer: Renegade but it was CNC’s first, and so far only, foray into the FPS genre. That was about to change in 2009 with EA’s Tiberium (it would’ve been the first game without the Command and Conquer prefix), a first person shooter based in 2058, about 11 years after the third Tiberium war. In a statement released by EA on Tuesday, it was revealed that the reason for the cancellation was due to poor quality.

Here is the full statement of it’s cancellation by EA’s Mariam Sughayer:

EA has suspended work on Tiberium effective immediately. The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market. This decision will result in some individuals being released. However, EA will make every effort to place talented people on other projects. Eligible employees will receive severance and outplacement support. EA Los Angeles is home to several units of the company including EA Mobile, EA Casual Entertainment Headquarters, EA’s Global Online group and others. At the EA Games Label studio in that facility, developers there are creating Command & Conquer Red Alert 3, a series of titles in development with Steven Spielberg, and other games which have not yet been announced.”

While I certainly would hope that EA reconsiders another title in the CNC FPS realm, we still have something to tide us over.

Leave a Reply