White Shadows Offers Up A Modern Fable With A New Platforming Style

White Shadows — Logo

White Shadows is announced here to bring us an interesting looking new platformer with an interesting looking world too

Here we go with another stylized platformer with White Shadows getting the announcement for the PS5, Xbox Series X, and PC. The next big one to come out of Headup that takes on the black and white style of visuals for the game with a few other twists. Twists like having hybrid human and animal characters for the White Shadows and a broken-down circus to build part of the world. Not a direct style we can label, but a style that has been chosen and worked well for many other titles in the past. Although, the fun little creep factor it all brings in does catch the eye a little more on my end here.

In this announcement here for White Shadows we do have a little bit of a story here. Well, if you can get that we will be playing as a Ravengirl that moves through the dark world of propaganda and steel machines while trying to get through this world’s pandemic that looks to have had some lasting effects. It is interesting to see, but about the gist, we can get from the text and visuals we have here for White Shadows. Ignoring all of that, it does look like it will have those perfect little platforming more than anything. So, that will be something instead of trying to figure things out if that is how you want to look at for it all.

White Shadows — Announcement


Headup announces White Shadows in collaboration with games publisher Mixtvision and the media production studio Monokel. The extraordinary puzzle platformer is set for next-gen consoles and the PC in 2021.

White Shadows is a modern fable, a distorted mirror of our own world, funny, fucked up and a little meaningful.

Some time ago, the great war led to a plague which wiped almost all living things from the face of the earth. Or so they say. Nobody is safe outside the White City, and the birds are to blame for the plague. Or so they say. Only a shining coat of fresh white color will protect you from the plague, and you must earn your ration of color by staying obedient. Or so they say. But Ravengirl stopped listening.

Her escape pushes you deeper and deeper into ever more surreal parts of the city – slums constructed out of the remains of a circus, giant workers’ quarters which travel through the endless night, a perverted amusement park where white color flows endlessly, a forgotten place where the other outlaws gather around a tree made of tin.

On your journey into the darkness you will become the main attraction of the half-human, half-animal inhabitants of the city. You will catch up with your own past and become a victim, a perpetrator, a prophet. You will find the resistance hidden deep in the belly of the city and learn about the horrible truth of the white color and the world outside the city. Or will you?

Similarities to George Orwell’s Animal Farm are intentional and cannot be dismissed. Without giving away too much, this dark world full of enslaved animal creatures deals with deeply ingrained civic issues such as social injustice, racism as well as a ruling class that tries to maintain its power through false reports, lies, and violence after a worldwide catastrophe.

You control a small, lost Ravengirl through a dark, giant world of steel machines, production lines, and propaganda. A world whose inhabitants were convinced that a layer of white paint would protect them from a rampant epidemic. A world in which everything has its assigned place and disobedience is bitterly punished.

In the game, escape sequences alternate with puzzles and classic platformer elements. The gameplay takes place in 2D, but the huge three-dimensional world offers breathtaking scenes, a variety of weird characters and devices vehicles that you’re able to steer through this bizarre world.

White Shadows will be released in the first half of 2021 for PC, PS5, and Xbox Series X. It’s published by Headup and produced by Mixtvision, known from games like Far: Lone Sails and Minute of Islands.

Do you like the look of White Shadows that we have to look at here or will it get lost in the other titles like it out there? Will the bigger selling point be the art style we have here or will it add new stuff to the genre we have known for so long? Do you think we will have more dialog in the final game or will it all be told through actions more than anything during the game? Let us all know down in the comments and then feel free to discuss it all. If there is more to offer up for White Shadows, we will have it up on the site for you. Keep coming back to see all of that and more.


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